This game was made for the sixth “Dirty Rectangles Programming Blast” with the theme of “Electricity”, This is the first Blast that we did over a week. For this blast I had the idea of using clouds to make lighting. So for this blast I researched fluid dynamics, clouds, and weather. This project implements a fluid solver ported from Java written by Cal Tech, It is based of Jos Stam’s paper “Real-Time Fluid Dynamics for Games”. This project was developed with xna in c#.