Star Birth was made for the first “Dirty Rectangles 48h Blast Programming Weekend” with the theme of “Birth”. This game was made with the initial concept of using gravity to collect hydrogen and form stars in the early universe. Players have 4 gravity points that they can place to effect 5000 particles in a real-time simulation. This game was programmed in c# with the xna library
Making of Star Birth from Justin Dempsey on Vimeo.
StarBirthTest01 from Justin Dempsey on Vimeo.
Date: Febuary 2010
Timeframe: 48 Hours
Platform: Windows XNA
Players: 1
Requirements:
Wired X-box 360 controller
Microsoft DirectX 9.0c
Microsoft XNA Redistributable 3.1
Microsoft .NET Framework 3.5